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Drifter (itch) Mac OS

Drifter (itch) Mac OS

May 30 2021

Drifter (itch) Mac OS

Open the files application. Scroll down to 'This PC' and click the left arrow, click 'Windows (C:)' 3. Click the folder titled 'Program Files (x86)' (Not sure if the number is different on other PCS but this is mine). Find the folder titled 'Samperson' then click the folder titled 'Desktop Meadow'.

  1. Mac Os Mojave
  1. The Drifter is equipped with an energy sword but can gain access to other modules that expand their weapon and ability arsenal. These often require power from rare batteries scattered around the world.
  2. He sat there on the sofa rubbing the tips of his fingers together. The itch was overwhelming. It created an edge that was hard to pull back from. It drew him as a cement block draws a.

A downloadable low-poly 3D-Platformer for Windows and Mac. A 3 week game project made entirely in Unity Version 2019, featuring a port for Windows and Mac OS X.

In Drifter, you are a mysterious knight, who woke up and finds himself in the middle of nowhere, far from home and his ship, in this vast immersive forest ridden with hills, cliffs, deadly obstacles, floating pillars and a whole lot of forest. He remembers he must go on this special mission which he cannot miss. Luckily, a long trail of flying coins are within his view which he must collect and follow, and through these special trails and paths, he must venture through large vast amounts of forests and mountains in order to find his way back.

This game is a 3D platform that utilizes deadly obstacles, collectibles and a vast and beautiful land filled with mystery, wonder, and atmosphere to create a 3D platforming experience where you will grab special collectible coins and travel through the vast and wondrous woods to progress to new forest/mountain-ridden location jumping over deadly obstacles to find your way back home. The game will contain a collection of different levels, each with similar controls and tone but different design maps.

The theme of this game is 'atmosphere', because because of the diversity and broadness of the word’s theme while allowing me to incorporate additional new elements including mystery, exploration and peacefulness which helps fit in with the design choices and aesthetics, while staying true and remaining faithful to the overall theme and tone.
The main objective of the game is much like an exploration setup, where the player will travel and “drift” through multiple wondrous “atmospheric” lands of vast forests and mountains, but specifically you will collect a wide series of collectible coin which will you collect and will control the path and trail you take, making up the main mechanics. The main challenge is, through collecting these “coins”, you will take a trail filled with deadly obstacles in which you will find and collect a key and progress to the next level.

This game will contain the following features and mechanics:

  • Contains 5 large levels, incredibly vast and immersive locations filled with trees, rocks, cliffs, pillars, crystals, logs, flowers, etc. Each level borrow similar design aesthetic and follow through an overall theme, but contains uniquely distinct level maps and designs that keeps every level different. First level should not be too hard and has an overall linear design to act like a tutorial. The following levels should be more complex in design.
  • The mechanics and controls of the game is quite simple. The player/sprite will run on it's own, much like others games like Temple Run. The challenging elements that keep the players constantly on their toes are the scattered and dense string of Blue Crystals and death Logs. These deadly objects are scattered across the level and the path you are taking, remember to jump over them at all cost or you will “die” and be taken back to the beginning of the level. Pressing only the space bar, you will jump through these obstacles as well as jump over cliffs and holes to avoid certain doom.
  • Obstacle Jumping- jumping around and over deadly obstacles, over cliffs, steep pits, and over holes will be a common task to avoid certain death as you progress your way through the forests.
  • Collectible Coins and Key- The main objective of every level. As you dodge through deadly obstacles, you will collect/absorb a trail of golden coins which will alter the path you take to progress, including a large key at the end of every level which you will collect in order to jump to the next level.
  • This game should provide a fun/immersive but also quite challenging experience, with a solid coordination learning curve but will bring a swift experience for players who want to explore through an immersive lands and have a good time.
  • The levels should bring ATMOSPHERE, a sense of wonder, mystery and peacefulness as well as a opportunity for exploration.
  • The game should provide a very solid sense of progression, through a simple setup in which any narrative or plot-related details are left for the player to craft and create for themselves.

Credits and Additional Sources:

Behind the scenes, breakdown, concept explanations and developmental documentation, as well as additional views and screenshots of the levels can be found here: https://www.artstation.com/artwork/DxJnne

Drifter (itch) mac os download


General level blocking, main layouts, concept ideas and overall aesthetic decisions were based on my own. However, I have used and implemented multiple sets of assets and model from outside online sources, as well as the Unity Assets Store as a means to build the levels and fill the levels with dense forests. I also used music that is in public domain to complement levels while avoiding copyright as well.

ASSETS USED

  • Forest Low Poly Pack 1/EnchantedForestPack1 by Terra Nova Creations: https://assetstore.unity.com/packages/3d/environments/landscapes/forest-low-poly-pack-1-94606
  • Toony Tiny RTS DEMO by Polygon Blacksmith: https://assetstore.unity.com/packages/3d/characters/toony-tiny-rts-demo-141705
  • Handpainted Keys by ROBOCG: https://assetstore.unity.com/packages/3d/handpainted-keys-42044
  • Old Coin by GNARLY POTATO: https://assetstore.unity.com/packages/3d/props/old-coin-49530
  • Low Poly Rocks Pack by LMHPOLY: https://assetstore.unity.com/packages/3d/environments/low-poly-rocks-pack-70164
  • Low Poly Nature Pack by Jhan Gutierrez: https://jhan-gutierrez.itch.io/low-poly-nature-pack
  • Pirate Kit by Kenny: https://www.kenney.nl/assets/pirate-kit
  • Additional Codes and controls by Michael Baker.


Sound Fx

  • Sound effects and background Effects from SoundSnap.

Music

*NOTE: All music here are is within public domain.

  • Akio Yashiro’s Symphony #1 (1958)
  • Respighi_ Brazilian Impressions, P. 153 1. Tropical Night · London Symphony Orchestra · Antal Doráti
  • Respighi_ Pines of Rome, P. 141 - The Pines of the Janiculum_I pini del Gianicolo _Minneapolis Symphony Orchestra _ Antal Doráti
  • Hungarian Dance No.11 In D Minor - Orchestrated By Albert Parlow
  • Hungarian Dance No.17 In F Sharp Minor - Orchestrated By A. Dvorák
  • Kodály Variations on a Hungarian Folk Song for Orchestra (The Peacock) 6 Finale Vivace
StatusReleased
PlatformsWindows, macOS
AuthorAndresM2000
GenreAdventure
Tags3D, 3D Platformer, Atmospheric, Fantasy, Low-poly, Minimalist, Retro, Singleplayer, Unity

Install instructions

Drifter (itch) mac os catalina

Since the game is compressed into a zip file, you must find or use a zip opener or zip extractor in order to access the folder of each game. And remember to keep all files within the downloaded/extracted folder or else the game won't function correctly.

Download

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OVERVIEW:

The Undertale Engine by TML is one that many have used to create fangames like TO!Ink Sans Fight, Gaster Blaster Sans Fight, SpookyTale, Undertale: Knowledge, and plenty of others! TML is no longer maintaining the engine, sadly. However, since I am now the one who does it, I am updating the engine. The various screenshots to your right were all made in the engine. And it isn't limited to just battles, either! There is a whole Overworld engine included!Everything that you could possibly need to make your dream Undertale Fangame is right here.

The battles are very customizable. You can make custom monsters, or enemies. You can also have cutscenes in-battle as well!Attacks aren't super hard to program, as you have the ability to use alarms to time them just the way you like! You can make custom GAME OVER screens, fully customizable dialog with effects like shaking, waves, and you own custom made ones! You can have custom items, custom weapons and armor, and even ACTing! You can make new Soul modes, and new attacks for them and more!

The overworld engine is extremely easy to use, and very flexible. You can have branching dialog, new encounters, cutscenes, and even use tiles to make amazing rooms! Use Anim_Create and other functions for very smooth camera movements, and with the game (at default) running at 60 FPS, not only can you have a great looking and polished fangame like those in the screenshots to your right, but also have fun making them!

REQUIREMENTS:

  • A computer running either Windows or Mac OS
  • A copy of Game Maker Studio 2.x
  • A Game Maker Studio 2 License (there is a free trial, but we prefer you use 'Desktop', only $99.99 retail. DO NOT USE CRACKED VERSIONS, CAN CORRUPT YOUR BUILDS/LOSE PROGRESS)
  • The latest version of the engine
  • A basic understanding of GML (Game Maker Language)

If you have all of these, then you are ready to start!

LINKS:

https://discord.gg/njvUdff
This is the Help Server on Discord. Join if you have any problems, and one of our teachers (@Teachers) will help you if available.

https://gamejolt.com/games/undertale_engine/378055
The original post of the engine. By TML. The same thing as here, but this is just a repost by the new developer of the engine.

StatusReleased
CategoryTool
Rating
Authorjevilhumor
Tags2D, deltarune, engine, Fangame, undertale

Install instructions

NOTE: If you are familiar with how GMS2.x is laid out, you shouldn't need to read this.

  1. Make sure that you own Game Maker Studio 2.x, and make sure that it is installed.
  2. Once this is downloaded, open your copy of Game Maker Studio 2.x.
  3. Once opened, you should be on the home screen. Press 'Import' and select the 'undertale_engine.yyz' file.
  4. Wait for it to load, and then boom! Your ready to make your game!

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Drifter (itch) Mac OS

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