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Deus Ex Machina Clone Mac OS

Deus Ex Machina Clone Mac OS

May 30 2021

Deus Ex Machina Clone Mac OS

F-Bird (2017, boot sector), a clone of Flappy Bird in text mode and only 512 bytes of x86 assembler for a boot sector. Download here (x86, binary and sources) Grail of the Gods (2018, RPG), port to Intellivision of a mini-RPG/Rogue-like by IBOL written in DarkBasic. Download here (ROM and IntyBASIC source code). Deus ex machina is the Latin version of an ancient Greek phrase ἀπὸ μηχανῆς θεός. The phrase means 'the god from the machine'. It comes from the theatre of ancient Greece.They had a kind of crane for delivering gods onto the stage on wires. By extension, the term means a plot device whereby a seemingly impossible problem is suddenly solved by means which do not follow normal. Having a game of Deus Ex Machina 2 on the PC. This is not a review. Directed by Alex Garland. With Alicia Vikander, Domhnall Gleeson, Oscar Isaac, Sonoya Mizuno. A young programmer is selected to participate in a ground-breaking experiment in synthetic intelligence by evaluating the human qualities of a highly advanced humanoid A.I. List of Amc - Free ebook download as Word Doc (.doc /.docx), PDF File (.pdf), Text File (.txt) or read book online for free.

(Redirected from Deus Ex Machina (Death Metal))
OriginSingapore
GenresMelodic death metal,[1]thrash metal, progressive metal
Years active2004–present
LabelsIndependent
Associated actsAngel of Sin, Azra-El, Bhelliom, Dead Eternity, Desoluna, Fen-rir, Kaliyuga, Meltgsnow, Rudra, Silent Images, Stillborn, Theophagy, Truth Be Known
WebsiteDeus Ex Machina on Facebook
MembersPrashant Ryan Joseph
Vivek Govind
Herman Razr Lee
Jussi Ahokas
Neil Halliday
Past membersShailendra Singh
Thomas Leow
Tharenii
Caspar Francis
Daniel Dugard
Rory Slingo
Gene Yeo
Mak WK

Deus Ex Machina is a Singaporean death metal/thrash metal band, and is one of the few extreme metal acts from Southeast Asia that has gained a following in Europe and the United States. They represent a rarity in the Southeast Asian Metal scenes in favouring a more melodic musical approach and concept-based poetic lyrics in contrast to the more aggressive and brutal stylings of the region. They are also a highly internationalized band, with a background of having band members from different parts of the world.[2]

History[edit]

Deus Ex Machina (DEM) was formed in early 2004 when Ryan, the ex-lead guitarist for Azra-el and Bhelliom started writing and rehearsing music with Lincoln on drums and Justin (Fen-rir) on second guitar. Due to their inability to commit, they were replaced by Gene (Truth Be Known, Bhelliom) on drums and Mak (ex-Angel of Sin) on bass. As a 3-piece, the band decided to carry on writing and by the time recording came around, the band chose to enlist different singers to give the album a more diverse feel. Kathi (Rudra), Subash (Kaliyuga, Truth Be Known), Vivek (Bhelliom), Lord Insanity (Meltgsnow) and Marie Emily (M.E) came on board for this project to lend their vocals, with Ryan putting vocals on one track. The debut album of 7 songs was entitled The War Inside. The album was recorded at TNT Music Studios in Singapore, with KK Wong, Engineering and Co-Producing the album. The first album was humanistic in nature, considering everything from war and religion to books such as Prozac Nation and The Da Vinci Code.

Between October 2006 to December 2007, the band gigs with Ryan being joined by new members Shailendra on drums, Mithun on vocals, Daniel on bass and Rory on guitars.[3] They recorded a self-titled EP that was self-released to limited copies, as a prelude to the follow-up to The War Inside. They play shows with international acts Truth Corroded, Sludge, Hydrophobia, Defiled.

Throughout 2008 and 2009, Deus ex Machina commenced work on their second album, I, Human, with new members Tharenii and Caspar from Stillborn filling in on guitars and bass respectively. Set in the Death Metal/Thrash Metal mould with melodic and Progressive Metal structures thrown in.[4] The lyrical content of the album deals with the future: Cloning. Specifically, questions regarding its use, legality, implications and the possibility of a world full of clones fighting to gain their own identity. The concept was based on the medium of Isaac Asimov's novel I, Robot.[5]

The band toured Indonesia, Malaysia and Thailand throughout 2010 and 2011. In 2012, they embarked on a mini-tour of Australia, playing alongside Octanic and State of Integrity.[6][7] The band has since undergone another line-up change, with the return of founding member Prashant Joseph. Adding to the lineup between 2015 and 2019 were Vivek Govind (vocals, ex-Bhelliom), Jussi Ahokas (bass), Herman Razr Lee (guitars) and Neil Halliday (drums). The revamped line-up seeks a 2020 release date for their third album.[needs update]

Musical style[edit]

Deus ex Machina's musical style is derived from a multitude of influences. The genres that the band has been affiliated to would be melodic death metal,[8]progressive metal,[9] and thrash metal.[10][11] The band is also known for its intelligent and poetic lyrical concept.[8][12][13] The band has indicated their influences to be Martyr, Death, Carcass, Meshuggah, Iron Maiden, Dream Theater, Nevermore,[14] among others.

Band members[edit]

Current members[edit]

Deus Ex Machina Clone Mac OS
  • Prashant Ryan Joseph – lead guitar (2004–2012), (2014–Present)
  • Neil Halliday – drums (2019–Present)
  • Herman Rzar Lee – rhythm guitar (2016–Present)
  • Vivek Govind – vocals (2014–Present)
  • Jussi Ahokas – bass (2017–Present)

Deus Ex Machina Clone Mac Os X

Former Members[edit]

  • Shailendra Singh - drums (2006-2019)
  • Mithun MK – lead vocals (2006–2014)
  • David Varghese – bass (2011–2014)
  • Justin Henderson – lead guitar (2012–2014)
  • Thomas Leow – bass (2009–2011)
  • Tharenii – guitar (2008–2009)
  • Caspar Francis – bass (2008–2009)
  • Rory Slingo – guitar (2006–2008)
  • Daniel Dugard – bass (2006–2008)
  • Gene – drums (2004–2006)
  • Mak – bass (2004–2006)
  • Anandan Sinniah – guitar (2009–2014)

Timeline

Discography[edit]

  • The War Inside (Album, 2006)
  • Deus Ex Machina (EP, 2007)
  • I, Human (Album, 2009)

References[edit]

  1. ^Born, R. 'Deus Ex Machina'. MusicMight. Archived from the original on 16 October 2012. Retrieved 24 May 2010.CS1 maint: discouraged parameter (link)
  2. ^[1][dead link]
  3. ^[2][dead link]
  4. ^Heavy Metal Tribune: Guitarist Spotlight: Ryan (Deus Ex Machina)Archived 6 May 2014 at the Wayback Machine. Heavy Metal Tribune. Retrieved on 13 May 2013
  5. ^ReviewsArchived 19 October 2011 at the Wayback Machine. Live 4 Metal. Retrieved on 20 October 2011.
  6. ^Adelaide Metal: Deus Ex Machina (thrash/death metal from Singapore)Archived 10 January 2015 at the Wayback Machine. Adelaide Metal. Retrieved on 10 May 2013
  7. ^Brismetal: MOH WARPATH Deus ex Machina (singapore) Aug4 @The Barra BarArchived 10 January 2015 at the Wayback Machine. Brismetal. Retrieved on 10 May 2013
  8. ^ abEncyclopaedia Metallum: The Metal Archives – Deus Ex Machina – I, Human – Reviews. The Metal Archives. Retrieved on 20 October 2011.
  9. ^Deus Ex Machina – I, Human ReviewArchived 7 April 2014 at the Wayback Machine. The Metal Crypt (22 February 2010). Retrieved on 20 October 2011.
  10. ^The Thrash Metal Guide. The Thrash Metal Guide. Retrieved on 20 October 2011.
  11. ^Heavy Metal Tribune: Album Review: Deus Ex Machina – I, Human. Heavy Metal Tribune (19 May 2010). Retrieved on 5 May 2013.
  12. ^Review Deus Ex Machina I Human : 2009 : Rock, Heavy Heavy Metal,Progressive Death Metal : New Album Music Review. Dangerdog.com (14 October 2009). Retrieved on 20 October 2011.
  13. ^Deus Ex Machina – I, Human (album review). Sputnikmusic (10 March 2010). Retrieved on 20 October 2011.
  14. ^Heavy Metal Tribune: Interview with Deus Ex MachinaArchived 29 June 2013 at archive.today. Heavy Metal Tribune (7 September 2010). Retrieved on 5 May 2013.

External links[edit]

  • Heavy Metal Tribune: Interview with Deus Ex Machina[dead link]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Deus_Ex_Machina_(heavy_metal_band)&oldid=1004073302'

CW: This game has animations that have bright, flashing colors.

A (partial) clone of the game Deus Ex Machina, originally on the ZX Spectrum.

True to the original, audio is not included within the game files, but is a separate file that must be synced up along side the game like a cassette tape. This audio can be found to listen or download here.

Controls:

  • Classic: Q A V B (up, down, left, and right respectively)
  • Modern: W A S D (you know how this works)

Instructions:

  • True to how I was introduced to the game, I will not provide instructions
  • Just kidding :)
  • Move the green box on top of the various objects to keep them moving. If they slow down too much they will stop permanently and you will lose % points

All assets, aside from the audio and fonts (ripped from Earthbound), were recreated by me.

NOTE: While there are 3 versions of the game, the downloadable builds are the most stable versions of the game as WebGL has its quirks. The game was built on Mac, so that is the version that got the most tlc.

Version History

  • 1.1 (WebGL only) - Fixed greyscreening when pressing esc + fixed a typo!
  • 1.0 - First Launch!
StatusReleased
PlatformsWindows, macOS, HTML5
AuthorMiles Logan
Made withUnity

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Hi Miles! This clone is incredible! It's exactly like the original and feels way better with the added modern controls. The animations are done super well and feel great to interact with. I loved direction you took with the mouse animation! In the original it wasn't easy to keep all the animations running, it felt impossible for me, but your clone manages to strike a balance where it's not too hard nor too easy and I really enjoyed that. Great work!

I didn't realize that the %ideal entity points corresponded to any of the player interaction... it's super cool that you recognized that and added it in the description, and then also added this mechanic into your clone.

I think one critique I do have is that the colliders you implement with the items on the screen and the player cube don't really seem consistent from item to item, like some DNA spins if I go over it but other DNA doesn't move. I also think that the difficulty is a bit intensified compared to the original game, which sort of takes away from the chill energy of 'weird avant-garde reproduction game.' This, along with the lack of accessibility of the music, does this for me. Like I'm sure that they don't have the music as part of the game because of limitations of the machine (although I can't say this for sure, I'd need to look into the hardware stuff for the ZX Spectrum), but I think they would've included it as part of the game if they had the capability. Like what you have given is valid and definitely ACCURATE but if I'm looking up a walkthrough of this game or sort of having the essence of the 'experience' of the game I'm more looking for what they were Trying to convey.

Hey Abby!

I'm sorry you had that issue with the colliders. All the colliders on the objects should be identical (they may or may not be copy pasted...), but what I think may have been the issue was how the objects react and speed up on collision. The acceleration ends up being exponential, so if the object starts slower, it may take a hot sec before it feels like there is an effect.

My objects may accelerate slightly slower than the original which would also explain why you feel that the game is harder than the original too. I tried my best to balance the game in a way similar to the original, but its fully possible I went a bit overboard. I really struggled with the original and felt it was pretty hard, but i think I may have adjusted more to the controls as I created my version, and overcompensated for that fact. While I did ask a few people to test, I think I could have benefitted from asking them to play the original directly before playing my version.

As to your comment on the audio, I understand your point and why it might have been better to put the music in as it may fit more with the original vision of the creator should THEY recreate it on modern technology. However, when going about my clone, and when thinking about this very issue, I decided I wanted my clone to be faithful to the player experience of picking up and playing the game, not the original artist's vision. Ultimately the experience of the player is what makes a game, not necessarily the artist's intention, so I decided to replicate that on modern tech. I understand that it still is inconvenient, but I did ultimately decide that I wanted it to be that way.

However, in that same vein, your experience is what completes this game too, so I appreciate that you took the time to share that with me! Thank you!

Hey Miles! I really enjoyed this clone. When I played the original game I did not know what I was doing, so first off I greatly appreciate the instructions you provided, they let me actually hop in and play.
Getting into the game and I have to say your sprites look amazing! They are very nice recreations of the original game, and beautifully crisp here. I absolutely adore MOUSE, and I think the earthbound fonts work really well here. I also had no problem with any WebGL quirks personally.
This game is tough and frantic and I think you captured that well in your clone (I scored an incredible 47%). The objects spin and cease to spin at the right rate to give it the challenge and stress I found in the original. I enjoyed it more when playing with the WASD controls, so thank you for including that. Overall I’m impressed with the detail and artistry you put into this clone. Thanks for sharing it!

Thanks for the feedback Jordan! Balancing the speed of the spinning objects was a pretty big concern of mine for the exact reason you hit on. When playing the original, it always felt almost impossible, and so I'm glad to hear that I recreated that feeling for you!

Also it makes me super happy to hear that you liked MOUSE! That's one of the few places that I moved away from the initial game, so I tried my hardest to make something that still fit the original feel :)

Clone Mac Hard Drive

Thanks for taking the time to play it and leaving a comment!

This clone is great! You've managed to nail the look of all the sprites and I want to particularly shout out the rate at which you increase the speed of the background sprites when you move over them, as it just feels wonderful. I nearly missed the score system entirely, so the degree to which you've made it feel identical to the original is truly impressive. My only tiny complaint is that the green and blue squares move continuously, rather than in steps like the original. This is an incredibly minor and fair change, but given the accuracy of everything else it's really the only detail I miss. Also of course M O U SE, but that change is incredibly good and full of alot of detail of its own, so no complaint there. Really incredible work!

Deus Ex Machina

Thank you for the feedback! Tuning the animation acceleration and deceleration was something I spent a lot of time on, as it affects both the look and the balance of the game, so I'm glad that it was a highlight!

As for the grid/step movement, I definitely agree with you that it adds some of that all important 80s computer gamefeel. It wasn't a huge consideration of mine while I was making the clone, but playing some other people's, if I were to go back to the game, I would revisit the movement!

Deus Ex Machina Clone Mac Os Download

Again, thank you for playing my game and giving some feedback!

Deus Ex Machina Clone Mac OS

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