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Random Dungeon Mac OS

Random Dungeon Mac OS

June 03 2021

Random Dungeon Mac OS

Random Dungeon Mac OS

Dungeon Hero is a classic style Dungeon Crawler with a Casual/Cartoony twist. Beautiful Cartoony Graphics Wonderful Music (23 audio tracks) Oculus Rift and HTC Vive support (experience dungeon crawling in full 3D Stereo) 26 Heroes to choose from 12 Pets. Mac OS X users should grab the mcdungeon-v.macosx64.zip bundle. Finally users on any other operating system (including Linux) should grab the mcdungeon-v.zip file. The difference between the Windows and Mac OS X versions versus the more generic file is simply the inclusion of a wrapper and launcher for the required Python files that also.

The Dungeon Revealed
Developer(s)John Raymonds
Publisher(s)Woodrose Editions
Designer(s)John Morgan
Programmer(s)John Raymonds, David Russo
Artist(s)Dan Ferguson
Platform(s)Mac OS
Release1985–1987
Genre(s)Roguelike, dungeon crawl
Mode(s)Single player

The Dungeon Revealed is a dungeon crawlPC game created by John Raymonds and published by Woodrose Editions in 1987. A demo and shareware version of the game entitled The Dungeon of Doom were released in 1986 and 1987 respectively to promote the game. Both were released for Mac OS, and were compatible with versions as late as System 7.

Objective[edit]

The player controls a single character trapped in an underground dungeon. If the character attempts to take the stairs from the dungeon, a message appears: 'A force prevents you from escaping to the surface. Maybe the Orb will set you free...' Like this message, much of the game's story and mechanics are vague or undocumented. Most of the player's information comes from a window called Rumors, which contains 26 short, cryptic statements.

The dungeon is divided into 40 floors, each with one staircase going up and one going down. The floor plan of each level is randomly generated, but remains unchanged throughout a single game. Though each level is about the same size, the complexity of the floor plans becomes more maze-like as the character descends to deeper dungeon levels. There are also items, including weapons, armor, magical rings, scrolls, potions, wands, food items, and jewels placed randomly throughout the dungeon's floors.

Progress through the dungeon is hindered by monsters who, depending on the circumstances, have varying levels of hostility towards the character. The character must also eat periodically to avoid starvation. The monsters become more powerful and resistant to attack as the player progresses deeper into the dungeon.

Characters[edit]

Screenshot from The Dungeon Revealed

The player begins the game by creating a new character from one of seven classes: knight, fighter, sage, wizard, alchemist, jeweler, and jones. Each class has a different set of attributes, parameterized similarly to Dungeons & Dragons, although the physical classes of knight and fighter are best as players will constantly have to fight to stay alive, whereas the ability to assess a potion, scroll, ring etc. is not especially useful and the nature of multiple items can be discovered using the very common identify scroll. Each attribute affects the character's abilities in a number of ways, many of which are undocumented. Characters with a high intelligence attribute, for example, have a higher probability of success when casting magic spells from a scroll, as well as an improved ability to map the dungeon. In addition, each class has an increased likelihood of being able to identify a certain type of item. Characters can improve their ability scores throughout the game, both temporarily and permanently, through the use of potions and scrolls.

Each class, with the exception of 'Jones', also has the unique ability to assess one type of object. Alchemists, for example, can accurately identify the potions they find in the dungeon, and therefore avoid drinking those with harmful effects, wizards wield wands more effectively, and so forth. All classes can reach the highest levels in each ability by obtaining a variety of scrolls and potions that raise strength, intelligence, wisdom, dexterity, constitution, and charisma. Strength controls a character's ability to attack, intelligence and wisdom, the ability to read and understand scrolls successfully, dexterity, the ability to wield weapons and throw objects, constitution the ability to withstand attack, and charisma, the ability to increase the odds a defeated monster will leave behind a useful item.

The main objective of the game is to retrieve the orb of Carnos, located on the 40th level and guarded by a powerful boss monster called 'The Dark Wizard', who can be beaten relatively easily by standing in the staircase, reflecting all spell attacks. The 40th level also contains a second orb, made of plastic, which can only be identified using an 'identify scroll'.

Reception[edit]

Macworld named The Dungeon of Doom the 'Best Implementation of Rogue and 2-D Maze Game' as part of its Shareware and Public Domain Game Awards in 1987.[1]

References[edit]

  1. ^DeMaria, Rusel (November 1987). 'Shareware and Public Domain Game Awards'. Macworld. Mac Publishing. p. 164-165.

External links[edit]

  • The Dungeon of Doom and The Dungeon Revealed are playable in browser at Archive.org
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Dungeon_Revealed&oldid=989675148'
Dungeon of the Endless
Developer(s)Amplitude Studios[a]
Publisher(s)Amplitude Studio
Sega (current)
EngineUnity[1]
Platform(s)Microsoft Windows, OS X, iOS, Xbox One, PlayStation 4, Nintendo Switch, Android (operating system)
ReleaseWindows, OS X
October 27, 2014
iOS
August 20, 2015
Xbox One
March 16, 2016
PlayStation 4, Nintendo Switch
May 15, 2020
Android
March 16, 2021
Genre(s)Roguelike, tower defense
Mode(s)Single-player, multiplayer

Random Dungeon Mac Os 7

Dungeon of the Endless is a rogueliketower defense game developed by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016. The PlayStation 4 and Nintendo Switch ports released in May 2020. A revamped version for iOS and Android devices, called Dungeon of the Endless: Apogee, is planned to launch March 16, 2021.

In the game, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

Gameplay[edit]

Dungeon of the Endless is a roguelike game, featuring procedurally generated levels and the notion of permadeath, so that each runthrough of the game is different. The game is based on directing the survivors of a prison spacecraft (crew, prisoners, and civilians alike), having crash-landed on a strange alien planet, through several levels as to achieve escape from the planet. At the start of each game, the player selects two characters with each character having different statistics such as health, attack, defense power, and movement speed, as well as a number of abilities. The player is able to control each character separately or in tandem by directing them to move to the various rooms on the current level or open doors on that level, as well as to initiate any special ability or to heal them. Otherwise, the characters will act autonomously such as fending off any enemies that enter the room to the best of their ability. On the first level of the game, the characters will start in the crashed escape pod with the power crystal, while on subsequent levels, they will start on the elevator that they took from the previous level.

The game plays out in primarily a turn-based manner, each turn marked when a new door on the level is opened. At the start of each turn, the player gains fixed amounts of three resources: Industry, Science, and Food. Industry is used primarily in the construction of turrets and resource generators; Science is used to research new types of turrets and generators, and Food is used to heal the characters, or increase their experience level which improves their statistics, and gives them new abilities. Certain rooms may have objects that can be scavenged for more of these resources. Furthermore, rooms will have Dust, which powers the crystal. As the crystal gains more power, the player can 'activate' a limited number of continuous sets of rooms, allowing them to build resource generators and turrets on rooms which have been activated. Players can also deactivate a room at any time to reroute the power to a different room, disabling the turrets and generators in that room. Other rooms may feature item chests, shopkeepers, and research stations, or they may contain survivors that players can recruit to their party (up to 4 characters total).

Opening a new door may also cause monsters to appear, appearing at random rooms across the map in any room that is not activated or lacking its own power source. The monsters will attack both the party and the crystal; killing the creatures has a chance of creating more Dust to run the crystal. The characters will lose health with attacks and will die if it drops to zero, though once all newly spawned monsters are defeated, their health is fully restored. If the crystal is attacked, it will permanently lose Dust, and if this drops to zero, the crystal is destroyed and the game is over. During monster attacks, the player can freely move the characters around between open rooms to obtain the best tactical placement, such as fighting monsters alongside numerous turrets. Once any spawned monsters are defeated, the player can move characters about and build defenses freely until they opt to open the next door.

Once the exit point on the level has been found, the player then must have one character collect the crystal and carry it slowly from the start to the exit point, while other characters protect the carrier from hordes of monsters that appear at this point. If the crystal carrier dies, the game is over, but if all surviving players make it to the room with the exit point, the player advances to the next level. The goal of the game is to complete 12 of these levels, each with more difficult monsters that appear, with at least one character carrying the crystal to the final exit point.

Random Dungeon Mac Os Download

A meta-game exists in that the player can unlock additional characters for starting the game by recruiting new characters they find on levels and either completing the game or three levels with that character alive. Additionally, by achieving certain goals, the player can unlock different gameplay modes, such as one where the characters will start off much stronger than the enemies but will not regain health once a monster wave is defeated, forcing them to rely on food, healing turrets or items to heal.

The game supports online play with up to four players. Each player controls one character, and each gains separate resources on the opening of new doors. New characters can be recruited by one player if there is space in the party, which are then controlled by that player.

Development[edit]

Dungeon of the Endless was developed by Amplitude Studios alongside the development of their expected-flagship title Endless Legend; the team for Dungeon was kept small to about four to five people, and used a simple pixel-based art style to keep the project simple. Amplitude's co-founder Romain de Waubert de Genlis stated that while they were developing a deep, high-quality 4X-based game in Endless Legend, the concept of Dungeon came from 'some crazy drinking evening', and instead of trying to approach the smaller title with crowdfunding, sought additional funding to support the title.[2]

Dungeon of the Endless was first released as an Early access title on the Steam software store on December 11, 2013,[3] and the full version was released on October 27, 2014. An iOS version was also developed and released on August 20, 2015.[4][5] The title was released for the Xbox One on March 16, 2016.[6][7] A PlayStation 4 and Nintendo Switch version was announced in 2019,[8] and released on May 15, 2020.[9][10]

A free Team Fortress 2 based expansion was added in June 2015 for personal computers, adding in characters and items based on Team Fortress 2.[11] An expansion called 'Organic Matters' was also released on November 24, 2015, which included new playable characters, monsters, additional modules that can be built, a new endgame sequence, and support for controllers, and a separate content pack called 'The Rescue Team' featuring three new playable-characters.[12]

Playdigious developed an improved version of the mobile client for the game, called Dungeon of the Endless: Apogee, for iOS and Android devices, which will include the base game and all DLC packs, to be released as a premium title on March 15, 2021.[13]

Reception[edit]

Aggregate score
AggregatorScore
MetacriticPC: 79/100[14]
iOS: 83/100[15]
XONE: 78/100[16]
NS: 75/100[17]
PS4: 84/100[18]
Review scores
PublicationScore
GameSpot7/10[19]
IGN8.1/10[20]
PC Gamer (US)77/100[21]
TouchArcade[22]

Dungeon of the Endless has received generally positive reviews, comparing the title to other hybrid roguelike such as FTL: Faster Than Light.[21] Some have criticized the game for having low replay value, in that once you have succeeded to complete a runthrough of the game, you will likely have experienced all the hazards that the game presents, and while one can repeat the game with different characters to start, the experience will be mostly the same.[20][21]

The title was named as an honorable mention in the Excellence in Design category for the 2015 Independent Games Festival awards.[23] It was also nominated for Strategy/Simulation Game of the Year and Outstanding Achievement in Game Design for the 18th Annual D.I.C.E. Awards by the Academy of Interactive Arts & Sciences.[24]

Notes[edit]

  1. ^Additional development work on the Apogee version by Playdigious

References[edit]

  1. ^'Unity - Dungeon of the Endless'. Unity Technologies. Retrieved 14 January 2015.
  2. ^Alexander, Leigh (January 16, 2015). 'Beyond strategy: Catching up with Amplitude Studios and Endless Legend'. Gamasutra. Retrieved January 16, 2015.
  3. ^McGee, Maxwell (January 11, 2014). 'Dungeon of the Endless Early Access Review'. GameSpot. Retrieved January 2, 2015.
  4. ^Dodson, Carter (July 28, 2015). 'Roguelike and Dungeon Defense Hybrid 'Dungeon of the Endless' is Coming to iPad'. Touch Arcade. Retrieved July 28, 2015.
  5. ^'THE ENDLESS UNIVERSE EXPANDS ONTO IPAD® TODAY WITH DUNGEON OF THE ENDLESS, AVAILABLE NOW' (Press release). Gamasutra. August 21, 2015. Retrieved August 24, 2015.
  6. ^Bertz, Matt (August 12, 2014). 'Dungeon Of The Endless Coming To Xbox One'. Game Informer. Retrieved January 2, 2015.
  7. ^Nunneley, Stephany (March 2, 2016). 'Rogue-like Dungeon of the Endless arrives on Xbox One in March'. VG247. Retrieved March 2, 2016.
  8. ^'Roguelike dungeon defense game Dungeon of the Endless coming to PS4, Switch'. Gematsu. Retrieved August 1, 2019.
  9. ^Romano, Sal (February 28, 2020). 'Roguelike dungeon defense game Dungeon of the Endless coming to PS4, Switch this spring'. Gematsu. Retrieved February 28, 2020.
  10. ^'Dungeon of the Endless PS4 and Switch Versions Launch in May 2020'. PlayStation LifeStyle. 2020-04-09. Retrieved 2020-09-14.
  11. ^Huempfner, Tad (June 8, 2015). 'Team Fortress 2 update enters the Dungeon of the Endless'. Shacknews. Retrieved June 8, 2015.
  12. ^Webber, Jordan Erica (November 16, 2015). 'Endless Legend and Dungeon of the Endless updates incoming'. PC Gamer. Retrieved November 16, 2015.
  13. ^Madnani, Mikhail (January 26, 2021). ''Dungeon of the Endless: Apogee' Coming to iOS and Android in March as a New Release with DLC Included, Pre-Orders Now Live'. Touch Arcade. Retrieved January 26, 2021.
  14. ^'Dungeon of the Endless for PC Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  15. ^'Dungeon of the Endless for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  16. ^'Dungeon of the Endless for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  17. ^'Dungeon of the Endless for Switch Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  18. ^'Dungeon of the Endless for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  19. ^[1]
  20. ^ ab[2]
  21. ^ abc[3]
  22. ^Musgrave, Shaun (September 11, 2015). ''Dungeon Of The Endless' for iPad Review – Really Into The Doors Right Now'. TouchArcade. Retrieved December 27, 2020.
  23. ^'2015 Independent Games Festival announces Main Competition finalists'. Gamasutra. January 7, 2015. Retrieved January 7, 2015.
  24. ^'18th Annual D.I.C.E. Awards Finalists'(PDF). Academy of Interactive Arts & Sciences. January 14, 2015. Retrieved January 14, 2015.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dungeon_of_the_Endless&oldid=1014362679'

Random Dungeon Mac OS

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