Home
Samurai Of Hyuga Book 4 Mac OS

Samurai Of Hyuga Book 4 Mac OS

June 01 2021

Samurai Of Hyuga Book 4 Mac OS

  1. Inheritance Book 4
  2. Samurai Of Hyuga Wiki
  3. Samurai Of Hyuga Book 4 Mac Os Torrent

Another game, another achievement guide! Like in Book 1, it’s impossible to get them all during a single play-through, so there’s no need to stress over them too much. I made many of these achievements to motivate players to pick less popular choices, as well as rewarding them for paying attention. Warning: spoilers ahead!

Here We Go Again
At the start of the game, load in a character from Book 1.

No Pets Allowed
In chapter 2, Masami/Masashi is against the idea of parting from a particularly smelly horse. Convince her/him that it’s for the best.

Humble
In chapter 2, tell Anzai, the Gold General, that you have no need for titles.

Shogi Master
In chapter 4, our ronin must make two correct shogi moves. For the first, select the piece with room to move left on the board. For the second, choose the number corresponding with the spot in front of the king [玉].

'Samurai of Hyuga Book 2' is a 215,000-word interactive fantasy novel by Devon Connell, where your choices control the story. It's entirely text-based-without graphics or sound effects-and fueled by the vast, unstoppable power of your imagination. Samurai of Hyuga Book 4 is the bone-chilling sequel to the interactive tale you just can’t quit. The journey continues in the land of silk and steel, where fantasy and reality clash and tough choices are yours alone to make. You may be the toughest ronin around, but even you aren’t prepared for what’s next. Full list of all 35 Samurai of Hyuga Book 2 achievements. Full list of all 35 Samurai of Hyuga Book 2 achievements. Windows, Mac OS X, Linux Genres: Adventure, Indie, RPG Size: 61MB Links: Official site App ID: 524560. Purchase Options. United States Canada United Kingdom Europe.

Ready for Anything
In chapter 4, the ending of the shogi battle takes a dramatic turn. Move in the direction where you first placed your katana.

Shogi Savior
In chapter 4, the ending of the shogi battle takes a dramatic turn. Move forward and see what happens.

Love Triangle
In chapter 5, the ronin is given the option to help a date go well or to ruin it. Pick ruin, and for your reason why select Hatch or Momoko.

Mac

Half an Inch
In chapter 5, tell Masami/Masashi that she/he is losing weight.

Autumn Showers
In chapter 5, let Masami/Masashi finish casting her/his spell.

Beside the Law
In chapter 6, when a group of Shinsengumi approach the ronin, choose to walk by them on their right.

Sensitive Subject
In chapter 6, when Toshie/Toshio brings up Junko/Jun, choose to squeeze your katana.

Inheritance Book 4

Press Conference
In chapter 6, thank your fans for coming out to see you play before and after the shogi match.

Best Dumplings in Tonogasha
In chapter 6, buy dango.

Snap
In chapter 6, at the dream sequence, resist Junko/Jun. This achievement is awarded at the start of chapter 7.

Moist Embrace
In chapter 7, when the ronin and Momoko are heading towards the kabuki theater, tell her that you are more worried about her than yourself.

Age Before Beauty
In chapter 7, choose the old man mask.

Amateur Actor
In chapter 7, go backstage and select either the ninja or miko costume.

Kabuki Fighter
In chapter 7, focus on Saburo’s shoulders during your fight.

Fallen Angel
In chapter 8, when Saburo is making his entrance, choose to hurry it up.

Bedroom Sneak
In chapter 9, a perverted ronin can surprise Momoko while she is busy at her desk. Very different results depending on whether or not you are attracted to women!

Not Like Me
In chapter 9, tell Momoko that Hatch is a good man and nothing like you.

Selfless Slumber
In chapter 9, choose to let Momoko go.

Poetry Appropriation
In chapter 11, tell Masami/Masashi not to give too much credit to Bashō for his poem.

Better Safe Than Sour
In chapter 11, as a protective ronin, stop Masami/Masashi from eating a grape.

Fine Art Connoisseur
In chapter 11, examine a painting further.

Table Manners
In chapter 12, choose to sit at the head of the table.

Foreign Duelist
In chapter 13, during the duel against the Baron, choose to charge in.

Fashionable
In chapter 14, after a much-needed bath, choose to wear the clean kimono.

Total Recall
In chapter 14, on the beach, Toshie asks you what your first shogi opponent was. Anzai, the Gold General, was an asshole.

The Grappler
In chapter 15, choose to sumo wrestle with the Baron. During the match, a calculated (thoughtful) ronin should take a traditional approach. An impulsive (gutsy) ronin should take the physical approach instead.

Kiss of Life
In chapter 15, choose to give Hatch your own air to help resuscitate him. Just don’t call it a kiss!

Spiritual Sneeze
In chapter 16, when the ronin is supernaturally stuck in his/her chair, choose to enter the spirit realm. Attunement must be at least 75% for this option to be selectable.

Capital Punishment
In chapter 17, when asked your opinion on Sadao’s fate, say that you are in favor of killing him.

Limbo
In chapter 17, when asked by Toshie to voice your theory, suggest that the group is in some sort of purgatory.

Only One Truth
This is a Detective Conan reference but also the achievement for beating the game! Congratulations!

In interactive fiction, the protagonist name choice (if it exists) is often a no-brainer. You’ll be shown your gender-appropriate variations of “David” and “Joseph” and “William”, and you’ll probably opt to “enter your own name”. How can we make this choice more meaningful? How can pre-generated names not only have some appeal, but give off information as well?

Here are the name choices for my upcoming game:

Male Names
Akio (昭雄). A name which has gotten me ahead in life. Ahead of all the other orphans in our daily soup lines, that is.
Jubei (十兵衛). Name of a master swordsman who went on a 12 year “Warrior’s Pilgrimage”. I wonder if his wife bought that excuse.
Kenji (健二). Many of the other boys had this name. But when it was yelled out, it seemed to only belong to me. Kenji’s are selfish punks who don’t stand up for other Kenji’s.
Shin (紳). The orphanages always come up with proper sounding names, as if that made you more of a catch. To my amusement it means “gentleman”.
Tetsuo (哲雄). Name for a man with a hand more suited to quill than a blade. If my greatest fear was a paper cut I’d have fewer scars and a healthier liver.
[Create your own name]

Female Names
Akane (茜). A name which has gotten me ahead in life. Ahead of all the other orphans in our daily soup lines, that is.
Emiko (笑子). All the girls get allotted cute sounding names, as if that made you more of a catch. This one means “smiling child”. I only smiled when I was up to no good.
Rin (凛). This name has no cutesy version. You can’t even say Rin-chan without looking like you’re chewing on squirrel leg. A delicacy only orphans are fast enough to catch.
Sakura (桜). Pretty common name meaning “cherry blossom”. It’s how parents remind their children that they too will bloom, wilt, and die one day.
Yuko (裕子). The name means “child of leisure”. You know what they call a woman of leisure? A prostitute.
[Create your own name]

Observations
All the names are Japanese. Shows but doesn’t tell the player that an oriental name would suit the protagonist best. The starting letter of each name is also important. Notice that none of them begin with ‘M’s or ‘H’s. Now guess which letters the supporting characters start with!

The descriptions give backstory information. While the story refers to you being an orphan already, these choices help drive the point home. Lining up for food, being assigned a name, getting up to no good—this information is all given in a very pleasant way. Even the no attention-span reader who skims your story will read choice text to the letter.

The tone is flavorful. These names are described in a way drenched with the pragmatic wit our protagonist has. “Fewer scars and a healthier liver” and “they too will bloom, wilt, and die one day” are both examples of a jaded man/woman. An orphan who was never adopted, who must have suffered through many hardships to become the way he/she is. Tone can convey so much left unwritten while making for a much better read!

There are Japanese characters beside each name. Any half-decent stylistic gimmick can help immerse the reader into a setting. In this case, writing and reading play an important role into one of the major themes. One of my goals is to replicate the kind of discomfort in being able to see but not to be able to understand something. It’ll make sense later, trust me!

Samurai Of Hyuga Wiki

Conclusion
Pre-generated names can hold an immense purpose, even if the player doesn’t opt for them. A CYOA can be judged by how interesting and difficult the choices are to make, and this includes the name choice as well. I’m not going to stop a John from making “John the Samurai”, but I will provide choices that will cause him to think twice. And that’s the recipe for any good choice game.

Samurai Of Hyuga Book 4 Mac Os Torrent

Bonus
Easter eggs! The “create a name” choice is perfect for them. In Baldur’s Gate, the famous drow Drizzt has some unique dialogue to say if you’re an elf with his name. It may seem like a silly thing, but it’s worth going that extra mile. Even if only a small percentage of your players will ever see it, those that do will appreciate the effort tenfold. A clever author preys on reader conventions and expectations!

Samurai Of Hyuga Book 4 Mac OS

Leave a Reply

Cancel reply