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Planet Run (PF Redot) Mac OS

Planet Run (PF Redot) Mac OS

June 03 2021

Planet Run (PF Redot) Mac OS

  1. Planet Run (pf Redot) Mac Os Download
  2. Planet Run (pf Redot) Mac Os Catalina
Planet

Here is a small toy program I used to start learning the Go language. It simulatesorbital motion of small bodies around a large central body. It uses the pixel 2Dgame library to visualize the simulation. The program has three modes:

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Planet Run (pf Redot) Mac Os Download

  1. Random mode where you can generate a bunch of random planetoids around a central body in circular orbits
  2. Random mode with planetoids all of which have moonlets
  3. Simulation of the inner solar system

This program is a toy only. I made no effort to ensure total system energy ispreserved and the integration method used is step wise addition at 1 secondintervals. In an effort to make the sim scale a bit better, the accelerationon each of the bodies in the sim is calculated in a goroutine. My hope was toturn the O(n^2) performance into something a bit better. Thanks to the rawspeed of the Go language, this sim runs pretty fast. It can simulate 1 week ofworld time for 41 bodies in a few seconds (YMMV).

Planet Run (pf Redot) Mac Os Catalina

To try this out, check out the code from the git repo at N-Body Problem Simulation Code Repository.Then follow these steps:

  1. cd ./nbody-go
  2. Install pre-requisites for faiface/pixel go 2D graphics library -- I've run this on Mac OS X and Linux, tried to run it on a Raspberry Pi 4, but the library support is lacking.
  3. go build
  4. ./nbody-go random -d 512x512

Planet Run (PF Redot) Mac OS

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