Deer Simulator 2018 Mac OS
Deer Simulator 2018 Mac OS
Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.
- Deer Simulator 2018 Mac Os Download
- Deer Simulator 2018 Mac Os Update
- Deer Simulator 2018 Mac Os Requirements
- Deer Simulator 2018 Mac Os 7
Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.
The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.
Access Simulator from Xcode
There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.
'Deer Shooting Simulator' would be a more accurate description. The actual hunting aspects that make or break a true hunting sim have all been stripped away. While this would be acceptable for a free trial of a full game (which I could see this being), Glu Games took the 'Free to Play' model and made this an incredibly dissatisfactory game. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be emulated, and the required host environment and licensing.
Running Your iOS App
- Show off your antlers in Deer Simulator, a game where you walk the world as a deer. Unfortunately, you have to watch out for bears, wolves, and hunters, but you can also find a mate, start a family of fawns, and make the forest beautiful for your offspring.
- Probably a parent scanning the reviews to see if this is good for your kids. In this game you be a deer you get to pick if your deer is a girl or a boy. You do quests with other deers. It’s not multiplayer so that’s a bummer be cuz you could of played with friends. You get a deer mate. Then at level 4 or 5 you have a baby.
- ↳ Mac OS Beta Testing ↳ Bugs ↳ Suggestions ↳ Vanilla Gamers; American Truck Simulator ↳ Announcements ↳ General discussion about the game ↳ Frequently Asked Question ↳ Help center - player to player ↳ Technical Problems ↳ Gameplay Questions ↳ Mods ↳ Maps ↳ Map assets ↳ Models ↳ Trucks ↳ Trailers.
When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.
Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.
Running Your watchOS App
To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.
Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.
Running Your tvOS App
To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.
Launching Simulator Without Running an App
At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.
To launch a Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator.
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.
To launch a watchOS Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator (watchOS).
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).
Simulator opens and displays the Home screen of whichever simulated device was last used.
View the Installed Apps
From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:
Press Command-Shift-H.
Choose Hardware > Home.
Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.
iOS Device Home Screen
Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.
On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.
The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.
watchOS Device Home Screen
The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.
Use Safari to Test Web Apps
From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.
From the Home screen, click Safari.
In the address field in Safari, type the URL of your web app and press the Return key.
If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com
into the address field and press Return. Safari displays the Apple website. See Figure 1-6.
Use Maps to Simulate Location Awareness
Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.
A simulated watchOS device with the location set to None checks the paired iPhone device for the location.
You can specify your own location, which can be seen in the Maps app.
From the Home screen, click Maps.
Choose Debug > Location > Custom Location.
In the window that appears, type the number
40.75
in the latitude field and the number-73.75
in the longitude field.Click OK.
Click the Current Location button in the bottom-left corner of the simulated device screen.
After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.
Change the Simulated Device and OS Version
Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.
Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.
You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.
To change the simulated device
Choose a Hardware > Device > device of choice.
Simulator closes the active device window and opens a new window with the selected device.
If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.
To add a simulator
Choose Hardware > Device > Manage Devices.
Xcode opens the Devices window.
At the bottom of the left column, click the Add button (+).
In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.
Choose the OS version from the iOS Version pop-up menu.
Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.
Click Create.
If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.
To download a simulator
In Xcode, choose Xcode > Preferences.
In the Preferences window, click Downloads.
In Components, find the legacy simulator version you want to add, and click the Install button.
You can also delete and rename simulators in the Devices window.
To delete a simulator
In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.
Xcode opens the Devices window.
In the left column, select the simulator.
At the bottom of the left column, click the Action button (the gear next to the Add button).
Choose Delete from the Action menu.
In the dialog that appears, click Delete.
To rename a simulator, choose Rename from the Action menu and enter a new name.
For how to manage real devices that appear in the Devices window, read Devices Window Help.
Alter the Settings of the Simulated Device
You can alter the settings within Simulator to help test your app.
On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.
The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.
Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.
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Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.
Rotate iOS Devices
You can use Simulator to manipulate the simulated device much as you do a physical device.
To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.
Test in Simulator and on a Device
Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.
In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.
Quit Simulator
Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.
To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.
Note: Both Simulator and watchOS Simulator can be open at the same time.
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(Updated Dec 11, 2018)
I recently got an urge to revisit old computer media from the late 90s and early 2000s. Growing up around that time, I remember reading a lot of MacAddict and MacWorld to learn what I could do with a Mac. Building websites, graphic design, hacking the appearance of the UI, all these were explained in the pages of magazines.
These magazines are freely available on the Internet Archive, including their cover discs. I was curious to see what applications were around back then — what about emulating Classic Mac OS to see?
Creative variations in UI design
My first instinct was to reach for VirtualBox, but that is a no go as I need to emulate a Motorola 68K or IBM PowerPC architecture. I recalled that QEMU could emulate other architectures, surely someone has already tried to emulate Mac OS 9.
Yes, many people have already written about emulating Mac OS 9, but only recently (2018) did experimental audio support come out for QEMU. Here is a short guide on how I got it running with MacOS High Sierra as the Host OS.
Note that while QEMU is available in Homebrew, it does not have the experimental audio support (yet).
Internet Archive
Magazines can be browsed right on the archive site, or downloaded as archives or PDFs (or a torrent containing all formats). Cover discs can be downloaded directly as ISO files or a torrent for the ISO. Don’t worry about seedless torrents; these ones are backed with web seeding.
Requirements
DevTools: I already have homebrew and XCode installed; because of this I was not prompted for missing command line tools. If you don’t have them, you might be prompted (by MacOS) to install them.
Hardware: I am not sure about hardware requirements, as most modern Macs will probably eclipse the power needed to run the guest OS. However if you have a low-power CPU (e.g. MacBook) then there may be some struggling.
Windows/Linux: These instructions should probably work there too, although you will probably have to substitute something else for coreaudio
in the configuration step.
Get QEMU “Screamer” Fork
These instructions are adapted from Cat_7 from the Emaculation forums
I started by creating a directory for all this emulation stuff.
Deer Simulator 2018 Mac Os Update
Next clone the fork of QEMU with experimental audio support:
Then configure the source to use MacOS CoreAudio. I have also enabled LibUSB, KVM, HyperVirtualization Framework, and the Cocoa UI. In this case I am only compiling the emulator for PPC (32-bit).
Next use make to compile QEMU. (If you have more processor cores, use make -j 4
or however many cores to speed up the process.)
This will create a binary in qemu-screamer/ppc-softmmu/qemu-system-ppc
that we can use.
Optionally you can install these binaries to /usr/local/bin
or wherever. I kept them in the ~/emulation
directory to separate them from the Homebrew QEMU binaries.
Create HD for Mac OS 9
We will need to have a hard drive image for our guest OS. I made mine 5 GB in size, which would be typical at the time for Mac OS 9.
In our qemu-screamer
directory, we will use qemu-img
to create the disk image.
Get a Mac OS 9 Installer
If you have an ISO of a Mac OS 9 install disc (a Mac OS X classic install disc will not work — it must be bootable), then you can use that in the next step. If you don’t have one, you can download one from Mac OS 9 Lives: Mac OS 9.2.2 Universal Install.
Install Mac OS 9
The Mac OS 9 Lives method won’t install quite like an original Mac OS 9 installer would, but instead will use Apple System Restore to restore an image onto the hard drive.
Start up QEMU with the following options:
A breakdown of that command:
-L qemu-screamer/pc-bios
sets the BIOS-cpu 'g4'
emulate a G4 CPU-M mac99,via=pmu
will define the Mac model and enable USB support-m 512
use 512 MB of RAM, could go lower probably-hda macos92.img
use our generated disk image for the hard drive-cdrom '~/Downloads/Mac OS 9.2.2 Universal Install.iso'
use the ISO for the cdrom-boot d
boot from the disk drive-g 1024x768x32
default to 1024x768 resolution and 32 bit colour-device usb-kbd
enable USB keyboard emulation/support-device usb-mouse
enable USB mouse input, will improve cursor tracking somewhat
Once it starts up, you will be able to run Disk Initializer to format your hard drive image. Go ahead and do that, using Mac OS HFS Extended as the file system. One partition is good.
After initializing the disk, run Apple System Restore with the Mac OS 9 Lives disk image as the source and your disk as the destination. This will take a minute to restore. Once done, shut down the emulated system (Special Menu -> Shut Down).
Boot Mac OS 9
Similar to the last command, except we start up from the disk we created.
It should boot up and you will have a running Mac OS 9 with audio! I recommend saving this command as a shell script in your ~/emulation
directory.
Boots much faster than it did in 2001
Tips
Backups: When the emulator is shut down, just make a copy of the hard disk image to create a backup. If something breaks your Mac OS 9 installation then you can restore the file.
Discs: You can dynamically attach CDs/DVDs to the emulated system by going to the menu bar on your host system for the QEMU application and selecting the option to attach to the CD IDE drive. It will open a dialog letting you select your ISO.
Compatibility: This is emulating Mac OS 9.2.2, released in late 2001. The emulated hardware is more or less of the same vintage, meaning software from the mid-to-late 90s will have some trouble running (as I found). The most common problem is not being able to drop down to 256 colours, although I later found a solution (link below). I have not tried emulating Mac OS 8/8.5; a cursory reading of forums has mentioned that doesn’t work yet.
Easter Egg in Finder
Deer Simulator 2018 Mac Os Requirements
256 Colours
To support 256 colours you will need to add a bios driver. See the EMaculation forums for instructions; it involves replacing a file in the pc-bios
directory with an older version that still supports 256 colours.
2018-12-11 Updates
Deer Simulator 2018 Mac Os 7
I removed the extra arguments from configure
as by default it will enable everything it can. make
should use -j
instead of -J
. Using USB devices for mouse/keyboard improves mouse performance, but it still is a bit sluggish compared to the host machine. I found a way to get 256 colours working; see that section for a guide.
Deer Simulator 2018 Mac OS